WALLPAPER SHIKI NANAYA

shiki nanaya

Crescent The most popular moon and for a good reason. His zoning is decent at best against most of the cast regardless of his A normals, so he can really test your patience and understanding of neutral. Navigation menu Personal tools Log in. Moving even further than A, pretty much looks the same but more hits. You would usually want to use the first one since it will cancel and you can punish with any punish normal or throw.

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He is a manifestation of Shiki Suiki murderous nanaua and lives only for his next kill. Views Read View source View history. For ground techs you will be using a well timed 2B, 5C, or 2C. This page was last edited on 4 Septemberat The two OTG strings used in the corner would be:. It moves nqnaya far and goes under many things. If punished right then they can not block it and you will get a free combo of choice. Very fast move but whiffs on most crouching characters. He shines against opponents without a reliable anti-air or reversal.

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Horrid range, not really much use for it besides breaks in 2A staggers into tick throws or catching air counter-hits. This the Nanaya exclusive fastfall.

It combos into any special including BB into aircombo.

Shiki Nanaya Voice – Melty Blood Actress Again (Game) | Behind The Voice Actors

Adding on a huge amount of damage as a combo ender, this is the best choice to maximize damage rather than j. Then there is his bunker that can get you out pressure if timed right.

This is his other ground overhead to use as a gimmick. A slide with really good horizontal movement. Aside from blockstrings and poking for a Rekka set-up at max range, you’ll be using this to catch air counter-hits into the standard air combo j. Your basic rinse and repeat DP of choice since it also has more invincibility frames.

Retrieved from ” http: Once the hitbox is out, nanays won’t lose to much in air-to-air combat so as long nsnaya the opponent is below you. Because of that, you should cancel into 22C to make it safe on block, or follow up with an air combo since the opponent cannot air tech it. Go with airdash AT ender instead. Using this move in the corner counts as shkki wallslams.

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Melty Blood/Shiki Nanaya/PS2

These combos will switch sides with the opponent most of the time mid-screen, adjust yourself to them when needed. The move is punishable if the opponent blocks it at a certain height above ground though. Second part of the 5A 6AA, a palm thrust to the opponent.

Then the second part makes an angled upwards kick. Crescent The most popular moon and for a good reason. Views Read View source View history.

Shiki Nanaya VOICE

He has problems in neutral against most of the cast, but once he gets in it’s his turn. Better to use as combo ender for meter but will put you in neutral again. You can also use it to make any of your DPs safe. Causes a techable ground knockdown so be prepared to tech punish after this hits.

The best place to use this move is right in front of the opponent, with the tip of the move. It moves a good bit forward, so you could aim for your opponent’s landing as a somewhat reliable anti-air.